Source code for networkx.algorithms.approximation.traveling_salesman

"""
=================================
Travelling Salesman Problem (TSP)
=================================

Implementation of approximate algorithms
for solving and approximating the TSP problem.

Categories of algorithms which are implemented:

- Christofides (provides a 3/2-approximation of TSP)
- Greedy
- Simulated Annealing (SA)
- Threshold Accepting (TA)
- Asadpour Asymmetric Traveling Salesman Algorithm

The Travelling Salesman Problem tries to find, given the weight
(distance) between all points where a salesman has to visit, the
route so that:

- The total distance (cost) which the salesman travels is minimized.
- The salesman returns to the starting point.
- Note that for a complete graph, the salesman visits each point once.

The function `travelling_salesman_problem` allows for incomplete
graphs by finding all-pairs shortest paths, effectively converting
the problem to a complete graph problem. It calls one of the
approximate methods on that problem and then converts the result
back to the original graph using the previously found shortest paths.

TSP is an NP-hard problem in combinatorial optimization,
important in operations research and theoretical computer science.

http://en.wikipedia.org/wiki/Travelling_salesman_problem
"""
import math

import networkx as nx
from networkx.algorithms.tree.mst import random_spanning_tree
from networkx.utils import not_implemented_for, pairwise, py_random_state

__all__ = [
    "traveling_salesman_problem",
    "christofides",
    "asadpour_atsp",
    "greedy_tsp",
    "simulated_annealing_tsp",
    "threshold_accepting_tsp",
]


def swap_two_nodes(soln, seed):
    """Swap two nodes in `soln` to give a neighbor solution.

    Parameters
    ----------
    soln : list of nodes
        Current cycle of nodes

    seed : integer, random_state, or None (default)
        Indicator of random number generation state.
        See :ref:`Randomness<randomness>`.

    Returns
    -------
    list
        The solution after move is applied. (A neighbor solution.)

    Notes
    -----
        This function assumes that the incoming list `soln` is a cycle
        (that the first and last element are the same) and also that
        we don't want any move to change the first node in the list
        (and thus not the last node either).

        The input list is changed as well as returned. Make a copy if needed.

    See Also
    --------
        move_one_node
    """
    a, b = seed.sample(range(1, len(soln) - 1), k=2)
    soln[a], soln[b] = soln[b], soln[a]
    return soln


def move_one_node(soln, seed):
    """Move one node to another position to give a neighbor solution.

    The node to move and the position to move to are chosen randomly.
    The first and last nodes are left untouched as soln must be a cycle
    starting at that node.

    Parameters
    ----------
    soln : list of nodes
        Current cycle of nodes

    seed : integer, random_state, or None (default)
        Indicator of random number generation state.
        See :ref:`Randomness<randomness>`.

    Returns
    -------
    list
        The solution after move is applied. (A neighbor solution.)

    Notes
    -----
        This function assumes that the incoming list `soln` is a cycle
        (that the first and last element are the same) and also that
        we don't want any move to change the first node in the list
        (and thus not the last node either).

        The input list is changed as well as returned. Make a copy if needed.

    See Also
    --------
        swap_two_nodes
    """
    a, b = seed.sample(range(1, len(soln) - 1), k=2)
    soln.insert(b, soln.pop(a))
    return soln


[docs] @not_implemented_for("directed") @nx._dispatchable(edge_attrs="weight") def christofides(G, weight="weight", tree=None): """Approximate a solution of the traveling salesman problem Compute a 3/2-approximation of the traveling salesman problem in a complete undirected graph using Christofides [1]_ algorithm. Parameters ---------- G : Graph `G` should be a complete weighted undirected graph. The distance between all pairs of nodes should be included. weight : string, optional (default="weight") Edge data key corresponding to the edge weight. If any edge does not have this attribute the weight is set to 1. tree : NetworkX graph or None (default: None) A minimum spanning tree of G. Or, if None, the minimum spanning tree is computed using :func:`networkx.minimum_spanning_tree` Returns ------- list List of nodes in `G` along a cycle with a 3/2-approximation of the minimal Hamiltonian cycle. References ---------- .. [1] Christofides, Nicos. "Worst-case analysis of a new heuristic for the travelling salesman problem." No. RR-388. Carnegie-Mellon Univ Pittsburgh Pa Management Sciences Research Group, 1976. """ # Remove selfloops if necessary loop_nodes = nx.nodes_with_selfloops(G) try: node = next(loop_nodes) except StopIteration: pass else: G = G.copy() G.remove_edge(node, node) G.remove_edges_from((n, n) for n in loop_nodes) # Check that G is a complete graph N = len(G) - 1 # This check ignores selfloops which is what we want here. if any(len(nbrdict) != N for n, nbrdict in G.adj.items()): raise nx.NetworkXError("G must be a complete graph.") if tree is None: tree = nx.minimum_spanning_tree(G, weight=weight) L = G.copy() L.remove_nodes_from([v for v, degree in tree.degree if not (degree % 2)]) MG = nx.MultiGraph() MG.add_edges_from(tree.edges) edges = nx.min_weight_matching(L, weight=weight) MG.add_edges_from(edges) return _shortcutting(nx.eulerian_circuit(MG))
def _shortcutting(circuit): """Remove duplicate nodes in the path""" nodes = [] for u, v in circuit: if v in nodes: continue if not nodes: nodes.append(u) nodes.append(v) nodes.append(nodes[0]) return nodes
[docs] @nx._dispatchable(edge_attrs="weight") def traveling_salesman_problem(G, weight="weight", nodes=None, cycle=True, method=None): """Find the shortest path in `G` connecting specified nodes This function allows approximate solution to the traveling salesman problem on networks that are not complete graphs and/or where the salesman does not need to visit all nodes. This function proceeds in two steps. First, it creates a complete graph using the all-pairs shortest_paths between nodes in `nodes`. Edge weights in the new graph are the lengths of the paths between each pair of nodes in the original graph. Second, an algorithm (default: `christofides` for undirected and `asadpour_atsp` for directed) is used to approximate the minimal Hamiltonian cycle on this new graph. The available algorithms are: - christofides - greedy_tsp - simulated_annealing_tsp - threshold_accepting_tsp - asadpour_atsp Once the Hamiltonian Cycle is found, this function post-processes to accommodate the structure of the original graph. If `cycle` is ``False``, the biggest weight edge is removed to make a Hamiltonian path. Then each edge on the new complete graph used for that analysis is replaced by the shortest_path between those nodes on the original graph. If the input graph `G` includes edges with weights that do not adhere to the triangle inequality, such as when `G` is not a complete graph (i.e length of non-existent edges is infinity), then the returned path may contain some repeating nodes (other than the starting node). Parameters ---------- G : NetworkX graph A possibly weighted graph nodes : collection of nodes (default=G.nodes) collection (list, set, etc.) of nodes to visit weight : string, optional (default="weight") Edge data key corresponding to the edge weight. If any edge does not have this attribute the weight is set to 1. cycle : bool (default: True) Indicates whether a cycle should be returned, or a path. Note: the cycle is the approximate minimal cycle. The path simply removes the biggest edge in that cycle. method : function (default: None) A function that returns a cycle on all nodes and approximates the solution to the traveling salesman problem on a complete graph. The returned cycle is then used to find a corresponding solution on `G`. `method` should be callable; take inputs `G`, and `weight`; and return a list of nodes along the cycle. Provided options include :func:`christofides`, :func:`greedy_tsp`, :func:`simulated_annealing_tsp` and :func:`threshold_accepting_tsp`. If `method is None`: use :func:`christofides` for undirected `G` and :func:`threshold_accepting_tsp` for directed `G`. To specify parameters for these provided functions, construct lambda functions that state the specific value. `method` must have 2 inputs. (See examples). Returns ------- list List of nodes in `G` along a path with an approximation of the minimal path through `nodes`. Raises ------ NetworkXError If `G` is a directed graph it has to be strongly connected or the complete version cannot be generated. Examples -------- >>> tsp = nx.approximation.traveling_salesman_problem >>> G = nx.cycle_graph(9) >>> G[4][5]["weight"] = 5 # all other weights are 1 >>> tsp(G, nodes=[3, 6]) [3, 2, 1, 0, 8, 7, 6, 7, 8, 0, 1, 2, 3] >>> path = tsp(G, cycle=False) >>> path in ([4, 3, 2, 1, 0, 8, 7, 6, 5], [5, 6, 7, 8, 0, 1, 2, 3, 4]) True Build (curry) your own function to provide parameter values to the methods. >>> SA_tsp = nx.approximation.simulated_annealing_tsp >>> method = lambda G, wt: SA_tsp(G, "greedy", weight=wt, temp=500) >>> path = tsp(G, cycle=False, method=method) >>> path in ([4, 3, 2, 1, 0, 8, 7, 6, 5], [5, 6, 7, 8, 0, 1, 2, 3, 4]) True """ if method is None: if G.is_directed(): method = asadpour_atsp else: method = christofides if nodes is None: nodes = list(G.nodes) dist = {} path = {} for n, (d, p) in nx.all_pairs_dijkstra(G, weight=weight): dist[n] = d path[n] = p if G.is_directed(): # If the graph is not strongly connected, raise an exception if not nx.is_strongly_connected(G): raise nx.NetworkXError("G is not strongly connected") GG = nx.DiGraph() else: GG = nx.Graph() for u in nodes: for v in nodes: if u == v: continue GG.add_edge(u, v, weight=dist[u][v]) best_GG = method(GG, weight) if not cycle: # find and remove the biggest edge (u, v) = max(pairwise(best_GG), key=lambda x: dist[x[0]][x[1]]) pos = best_GG.index(u) + 1 while best_GG[pos] != v: pos = best_GG[pos:].index(u) + 1 best_GG = best_GG[pos:-1] + best_GG[:pos] best_path = [] for u, v in pairwise(best_GG): best_path.extend(path[u][v][:-1]) best_path.append(v) return best_path
[docs] @not_implemented_for("undirected") @py_random_state(2) @nx._dispatchable(edge_attrs="weight") def asadpour_atsp(G, weight="weight", seed=None, source=None): """ Returns an approximate solution to the traveling salesman problem. This approximate solution is one of the best known approximations for the asymmetric traveling salesman problem developed by Asadpour et al, [1]_. The algorithm first solves the Held-Karp relaxation to find a lower bound for the weight of the cycle. Next, it constructs an exponential distribution of undirected spanning trees where the probability of an edge being in the tree corresponds to the weight of that edge using a maximum entropy rounding scheme. Next we sample that distribution $2 \\lceil \\ln n \\rceil$ times and save the minimum sampled tree once the direction of the arcs is added back to the edges. Finally, we augment then short circuit that graph to find the approximate tour for the salesman. Parameters ---------- G : nx.DiGraph The graph should be a complete weighted directed graph. The distance between all paris of nodes should be included and the triangle inequality should hold. That is, the direct edge between any two nodes should be the path of least cost. weight : string, optional (default="weight") Edge data key corresponding to the edge weight. If any edge does not have this attribute the weight is set to 1. seed : integer, random_state, or None (default) Indicator of random number generation state. See :ref:`Randomness<randomness>`. source : node label (default=`None`) If given, return the cycle starting and ending at the given node. Returns ------- cycle : list of nodes Returns the cycle (list of nodes) that a salesman can follow to minimize the total weight of the trip. Raises ------ NetworkXError If `G` is not complete or has less than two nodes, the algorithm raises an exception. NetworkXError If `source` is not `None` and is not a node in `G`, the algorithm raises an exception. NetworkXNotImplemented If `G` is an undirected graph. References ---------- .. [1] A. Asadpour, M. X. Goemans, A. Madry, S. O. Gharan, and A. Saberi, An o(log n/log log n)-approximation algorithm for the asymmetric traveling salesman problem, Operations research, 65 (2017), pp. 1043–1061 Examples -------- >>> import networkx as nx >>> import networkx.algorithms.approximation as approx >>> G = nx.complete_graph(3, create_using=nx.DiGraph) >>> nx.set_edge_attributes( ... G, {(0, 1): 2, (1, 2): 2, (2, 0): 2, (0, 2): 1, (2, 1): 1, (1, 0): 1}, "weight" ... ) >>> tour = approx.asadpour_atsp(G, source=0) >>> tour [0, 2, 1, 0] """ from math import ceil, exp from math import log as ln # Check that G is a complete graph N = len(G) - 1 if N < 2: raise nx.NetworkXError("G must have at least two nodes") # This check ignores selfloops which is what we want here. if any(len(nbrdict) - (n in nbrdict) != N for n, nbrdict in G.adj.items()): raise nx.NetworkXError("G is not a complete DiGraph") # Check that the source vertex, if given, is in the graph if source is not None and source not in G.nodes: raise nx.NetworkXError("Given source node not in G.") opt_hk, z_star = held_karp_ascent(G, weight) # Test to see if the ascent method found an integer solution or a fractional # solution. If it is integral then z_star is a nx.Graph, otherwise it is # a dict if not isinstance(z_star, dict): # Here we are using the shortcutting method to go from the list of edges # returned from eulerian_circuit to a list of nodes return _shortcutting(nx.eulerian_circuit(z_star, source=source)) # Create the undirected support of z_star z_support = nx.MultiGraph() for u, v in z_star: if (u, v) not in z_support.edges: edge_weight = min(G[u][v][weight], G[v][u][weight]) z_support.add_edge(u, v, **{weight: edge_weight}) # Create the exponential distribution of spanning trees gamma = spanning_tree_distribution(z_support, z_star) # Write the lambda values to the edges of z_support z_support = nx.Graph(z_support) lambda_dict = {(u, v): exp(gamma[(u, v)]) for u, v in z_support.edges()} nx.set_edge_attributes(z_support, lambda_dict, "weight") del gamma, lambda_dict # Sample 2 * ceil( ln(n) ) spanning trees and record the minimum one minimum_sampled_tree = None minimum_sampled_tree_weight = math.inf for _ in range(2 * ceil(ln(G.number_of_nodes()))): sampled_tree = random_spanning_tree(z_support, "weight", seed=seed) sampled_tree_weight = sampled_tree.size(weight) if sampled_tree_weight < minimum_sampled_tree_weight: minimum_sampled_tree = sampled_tree.copy() minimum_sampled_tree_weight = sampled_tree_weight # Orient the edges in that tree to keep the cost of the tree the same. t_star = nx.MultiDiGraph() for u, v, d in minimum_sampled_tree.edges(data=weight): if d == G[u][v][weight]: t_star.add_edge(u, v, **{weight: d}) else: t_star.add_edge(v, u, **{weight: d}) # Find the node demands needed to neutralize the flow of t_star in G node_demands = {n: t_star.out_degree(n) - t_star.in_degree(n) for n in t_star} nx.set_node_attributes(G, node_demands, "demand") # Find the min_cost_flow flow_dict = nx.min_cost_flow(G, "demand") # Build the flow into t_star for source, values in flow_dict.items(): for target in values: if (source, target) not in t_star.edges and values[target] > 0: # IF values[target] > 0 we have to add that many edges for _ in range(values[target]): t_star.add_edge(source, target) # Return the shortcut eulerian circuit circuit = nx.eulerian_circuit(t_star, source=source) return _shortcutting(circuit)
@nx._dispatchable(edge_attrs="weight", returns_graph=True) def held_karp_ascent(G, weight="weight"): """ Minimizes the Held-Karp relaxation of the TSP for `G` Solves the Held-Karp relaxation of the input complete digraph and scales the output solution for use in the Asadpour [1]_ ASTP algorithm. The Held-Karp relaxation defines the lower bound for solutions to the ATSP, although it does return a fractional solution. This is used in the Asadpour algorithm as an initial solution which is later rounded to a integral tree within the spanning tree polytopes. This function solves the relaxation with the branch and bound method in [2]_. Parameters ---------- G : nx.DiGraph The graph should be a complete weighted directed graph. The distance between all paris of nodes should be included. weight : string, optional (default="weight") Edge data key corresponding to the edge weight. If any edge does not have this attribute the weight is set to 1. Returns ------- OPT : float The cost for the optimal solution to the Held-Karp relaxation z : dict or nx.Graph A symmetrized and scaled version of the optimal solution to the Held-Karp relaxation for use in the Asadpour algorithm. If an integral solution is found, then that is an optimal solution for the ATSP problem and that is returned instead. References ---------- .. [1] A. Asadpour, M. X. Goemans, A. Madry, S. O. Gharan, and A. Saberi, An o(log n/log log n)-approximation algorithm for the asymmetric traveling salesman problem, Operations research, 65 (2017), pp. 1043–1061 .. [2] M. Held, R. M. Karp, The traveling-salesman problem and minimum spanning trees, Operations Research, 1970-11-01, Vol. 18 (6), pp.1138-1162 """ import numpy as np from scipy import optimize def k_pi(): """ Find the set of minimum 1-Arborescences for G at point pi. Returns ------- Set The set of minimum 1-Arborescences """ # Create a copy of G without vertex 1. G_1 = G.copy() minimum_1_arborescences = set() minimum_1_arborescence_weight = math.inf # node is node '1' in the Held and Karp paper n = next(G.__iter__()) G_1.remove_node(n) # Iterate over the spanning arborescences of the graph until we know # that we have found the minimum 1-arborescences. My proposed strategy # is to find the most extensive root to connect to from 'node 1' and # the least expensive one. We then iterate over arborescences until # the cost of the basic arborescence is the cost of the minimum one # plus the difference between the most and least expensive roots, # that way the cost of connecting 'node 1' will by definition not by # minimum min_root = {"node": None, weight: math.inf} max_root = {"node": None, weight: -math.inf} for u, v, d in G.edges(n, data=True): if d[weight] < min_root[weight]: min_root = {"node": v, weight: d[weight]} if d[weight] > max_root[weight]: max_root = {"node": v, weight: d[weight]} min_in_edge = min(G.in_edges(n, data=True), key=lambda x: x[2][weight]) min_root[weight] = min_root[weight] + min_in_edge[2][weight] max_root[weight] = max_root[weight] + min_in_edge[2][weight] min_arb_weight = math.inf for arb in nx.ArborescenceIterator(G_1): arb_weight = arb.size(weight) if min_arb_weight == math.inf: min_arb_weight = arb_weight elif arb_weight > min_arb_weight + max_root[weight] - min_root[weight]: break # We have to pick the root node of the arborescence for the out # edge of the first vertex as that is the only node without an # edge directed into it. for N, deg in arb.in_degree: if deg == 0: # root found arb.add_edge(n, N, **{weight: G[n][N][weight]}) arb_weight += G[n][N][weight] break # We can pick the minimum weight in-edge for the vertex with # a cycle. If there are multiple edges with the same, minimum # weight, We need to add all of them. # # Delete the edge (N, v) so that we cannot pick it. edge_data = G[N][n] G.remove_edge(N, n) min_weight = min(G.in_edges(n, data=weight), key=lambda x: x[2])[2] min_edges = [ (u, v, d) for u, v, d in G.in_edges(n, data=weight) if d == min_weight ] for u, v, d in min_edges: new_arb = arb.copy() new_arb.add_edge(u, v, **{weight: d}) new_arb_weight = arb_weight + d # Check to see the weight of the arborescence, if it is a # new minimum, clear all of the old potential minimum # 1-arborescences and add this is the only one. If its # weight is above the known minimum, do not add it. if new_arb_weight < minimum_1_arborescence_weight: minimum_1_arborescences.clear() minimum_1_arborescence_weight = new_arb_weight # We have a 1-arborescence, add it to the set if new_arb_weight == minimum_1_arborescence_weight: minimum_1_arborescences.add(new_arb) G.add_edge(N, n, **edge_data) return minimum_1_arborescences def direction_of_ascent(): """ Find the direction of ascent at point pi. See [1]_ for more information. Returns ------- dict A mapping from the nodes of the graph which represents the direction of ascent. References ---------- .. [1] M. Held, R. M. Karp, The traveling-salesman problem and minimum spanning trees, Operations Research, 1970-11-01, Vol. 18 (6), pp.1138-1162 """ # 1. Set d equal to the zero n-vector. d = {} for n in G: d[n] = 0 del n # 2. Find a 1-Arborescence T^k such that k is in K(pi, d). minimum_1_arborescences = k_pi() while True: # Reduce K(pi) to K(pi, d) # Find the arborescence in K(pi) which increases the lest in # direction d min_k_d_weight = math.inf min_k_d = None for arborescence in minimum_1_arborescences: weighted_cost = 0 for n, deg in arborescence.degree: weighted_cost += d[n] * (deg - 2) if weighted_cost < min_k_d_weight: min_k_d_weight = weighted_cost min_k_d = arborescence # 3. If sum of d_i * v_{i, k} is greater than zero, terminate if min_k_d_weight > 0: return d, min_k_d # 4. d_i = d_i + v_{i, k} for n, deg in min_k_d.degree: d[n] += deg - 2 # Check that we do not need to terminate because the direction # of ascent does not exist. This is done with linear # programming. c = np.full(len(minimum_1_arborescences), -1, dtype=int) a_eq = np.empty((len(G) + 1, len(minimum_1_arborescences)), dtype=int) b_eq = np.zeros(len(G) + 1, dtype=int) b_eq[len(G)] = 1 for arb_count, arborescence in enumerate(minimum_1_arborescences): n_count = len(G) - 1 for n, deg in arborescence.degree: a_eq[n_count][arb_count] = deg - 2 n_count -= 1 a_eq[len(G)][arb_count] = 1 program_result = optimize.linprog( c, A_eq=a_eq, b_eq=b_eq, method="highs-ipm" ) # If the constants exist, then the direction of ascent doesn't if program_result.success: # There is no direction of ascent return None, minimum_1_arborescences # 5. GO TO 2 def find_epsilon(k, d): """ Given the direction of ascent at pi, find the maximum distance we can go in that direction. Parameters ---------- k_xy : set The set of 1-arborescences which have the minimum rate of increase in the direction of ascent d : dict The direction of ascent Returns ------- float The distance we can travel in direction `d` """ min_epsilon = math.inf for e_u, e_v, e_w in G.edges(data=weight): if (e_u, e_v) in k.edges: continue # Now, I have found a condition which MUST be true for the edges to # be a valid substitute. The edge in the graph which is the # substitute is the one with the same terminated end. This can be # checked rather simply. # # Find the edge within k which is the substitute. Because k is a # 1-arborescence, we know that they is only one such edges # leading into every vertex. if len(k.in_edges(e_v, data=weight)) > 1: raise Exception sub_u, sub_v, sub_w = next(k.in_edges(e_v, data=weight).__iter__()) k.add_edge(e_u, e_v, **{weight: e_w}) k.remove_edge(sub_u, sub_v) if ( max(d for n, d in k.in_degree()) <= 1 and len(G) == k.number_of_edges() and nx.is_weakly_connected(k) ): # Ascent method calculation if d[sub_u] == d[e_u] or sub_w == e_w: # Revert to the original graph k.remove_edge(e_u, e_v) k.add_edge(sub_u, sub_v, **{weight: sub_w}) continue epsilon = (sub_w - e_w) / (d[e_u] - d[sub_u]) if 0 < epsilon < min_epsilon: min_epsilon = epsilon # Revert to the original graph k.remove_edge(e_u, e_v) k.add_edge(sub_u, sub_v, **{weight: sub_w}) return min_epsilon # I have to know that the elements in pi correspond to the correct elements # in the direction of ascent, even if the node labels are not integers. # Thus, I will use dictionaries to made that mapping. pi_dict = {} for n in G: pi_dict[n] = 0 del n original_edge_weights = {} for u, v, d in G.edges(data=True): original_edge_weights[(u, v)] = d[weight] dir_ascent, k_d = direction_of_ascent() while dir_ascent is not None: max_distance = find_epsilon(k_d, dir_ascent) for n, v in dir_ascent.items(): pi_dict[n] += max_distance * v for u, v, d in G.edges(data=True): d[weight] = original_edge_weights[(u, v)] + pi_dict[u] dir_ascent, k_d = direction_of_ascent() # k_d is no longer an individual 1-arborescence but rather a set of # minimal 1-arborescences at the maximum point of the polytope and should # be reflected as such k_max = k_d # Search for a cycle within k_max. If a cycle exists, return it as the # solution for k in k_max: if len([n for n in k if k.degree(n) == 2]) == G.order(): # Tour found return k.size(weight), k # Write the original edge weights back to G and every member of k_max at # the maximum point. Also average the number of times that edge appears in # the set of minimal 1-arborescences. x_star = {} size_k_max = len(k_max) for u, v, d in G.edges(data=True): edge_count = 0 d[weight] = original_edge_weights[(u, v)] for k in k_max: if (u, v) in k.edges(): edge_count += 1 k[u][v][weight] = original_edge_weights[(u, v)] x_star[(u, v)] = edge_count / size_k_max # Now symmetrize the edges in x_star and scale them according to (5) in # reference [1] z_star = {} scale_factor = (G.order() - 1) / G.order() for u, v in x_star: frequency = x_star[(u, v)] + x_star[(v, u)] if frequency > 0: z_star[(u, v)] = scale_factor * frequency del x_star # Return the optimal weight and the z dict return next(k_max.__iter__()).size(weight), z_star @nx._dispatchable def spanning_tree_distribution(G, z): """ Find the asadpour exponential distribution of spanning trees. Solves the Maximum Entropy Convex Program in the Asadpour algorithm [1]_ using the approach in section 7 to build an exponential distribution of undirected spanning trees. This algorithm ensures that the probability of any edge in a spanning tree is proportional to the sum of the probabilities of the tress containing that edge over the sum of the probabilities of all spanning trees of the graph. Parameters ---------- G : nx.MultiGraph The undirected support graph for the Held Karp relaxation z : dict The output of `held_karp_ascent()`, a scaled version of the Held-Karp solution. Returns ------- gamma : dict The probability distribution which approximately preserves the marginal probabilities of `z`. """ from math import exp from math import log as ln def q(e): """ The value of q(e) is described in the Asadpour paper is "the probability that edge e will be included in a spanning tree T that is chosen with probability proportional to exp(gamma(T))" which basically means that it is the total probability of the edge appearing across the whole distribution. Parameters ---------- e : tuple The `(u, v)` tuple describing the edge we are interested in Returns ------- float The probability that a spanning tree chosen according to the current values of gamma will include edge `e`. """ # Create the laplacian matrices for u, v, d in G.edges(data=True): d[lambda_key] = exp(gamma[(u, v)]) G_Kirchhoff = nx.total_spanning_tree_weight(G, lambda_key) G_e = nx.contracted_edge(G, e, self_loops=False) G_e_Kirchhoff = nx.total_spanning_tree_weight(G_e, lambda_key) # Multiply by the weight of the contracted edge since it is not included # in the total weight of the contracted graph. return exp(gamma[(e[0], e[1])]) * G_e_Kirchhoff / G_Kirchhoff # initialize gamma to the zero dict gamma = {} for u, v, _ in G.edges: gamma[(u, v)] = 0 # set epsilon EPSILON = 0.2 # pick an edge attribute name that is unlikely to be in the graph lambda_key = "spanning_tree_distribution's secret attribute name for lambda" while True: # We need to know that know that no values of q_e are greater than # (1 + epsilon) * z_e, however changing one gamma value can increase the # value of a different q_e, so we have to complete the for loop without # changing anything for the condition to be meet in_range_count = 0 # Search for an edge with q_e > (1 + epsilon) * z_e for u, v in gamma: e = (u, v) q_e = q(e) z_e = z[e] if q_e > (1 + EPSILON) * z_e: delta = ln( (q_e * (1 - (1 + EPSILON / 2) * z_e)) / ((1 - q_e) * (1 + EPSILON / 2) * z_e) ) gamma[e] -= delta # Check that delta had the desired effect new_q_e = q(e) desired_q_e = (1 + EPSILON / 2) * z_e if round(new_q_e, 8) != round(desired_q_e, 8): raise nx.NetworkXError( f"Unable to modify probability for edge ({u}, {v})" ) else: in_range_count += 1 # Check if the for loop terminated without changing any gamma if in_range_count == len(gamma): break # Remove the new edge attributes for _, _, d in G.edges(data=True): if lambda_key in d: del d[lambda_key] return gamma
[docs] @nx._dispatchable(edge_attrs="weight") def greedy_tsp(G, weight="weight", source=None): """Return a low cost cycle starting at `source` and its cost. This approximates a solution to the traveling salesman problem. It finds a cycle of all the nodes that a salesman can visit in order to visit many nodes while minimizing total distance. It uses a simple greedy algorithm. In essence, this function returns a large cycle given a source point for which the total cost of the cycle is minimized. Parameters ---------- G : Graph The Graph should be a complete weighted undirected graph. The distance between all pairs of nodes should be included. weight : string, optional (default="weight") Edge data key corresponding to the edge weight. If any edge does not have this attribute the weight is set to 1. source : node, optional (default: first node in list(G)) Starting node. If None, defaults to ``next(iter(G))`` Returns ------- cycle : list of nodes Returns the cycle (list of nodes) that a salesman can follow to minimize total weight of the trip. Raises ------ NetworkXError If `G` is not complete, the algorithm raises an exception. Examples -------- >>> from networkx.algorithms import approximation as approx >>> G = nx.DiGraph() >>> G.add_weighted_edges_from( ... { ... ("A", "B", 3), ... ("A", "C", 17), ... ("A", "D", 14), ... ("B", "A", 3), ... ("B", "C", 12), ... ("B", "D", 16), ... ("C", "A", 13), ... ("C", "B", 12), ... ("C", "D", 4), ... ("D", "A", 14), ... ("D", "B", 15), ... ("D", "C", 2), ... } ... ) >>> cycle = approx.greedy_tsp(G, source="D") >>> cost = sum(G[n][nbr]["weight"] for n, nbr in nx.utils.pairwise(cycle)) >>> cycle ['D', 'C', 'B', 'A', 'D'] >>> cost 31 Notes ----- This implementation of a greedy algorithm is based on the following: - The algorithm adds a node to the solution at every iteration. - The algorithm selects a node not already in the cycle whose connection to the previous node adds the least cost to the cycle. A greedy algorithm does not always give the best solution. However, it can construct a first feasible solution which can be passed as a parameter to an iterative improvement algorithm such as Simulated Annealing, or Threshold Accepting. Time complexity: It has a running time $O(|V|^2)$ """ # Check that G is a complete graph N = len(G) - 1 # This check ignores selfloops which is what we want here. if any(len(nbrdict) - (n in nbrdict) != N for n, nbrdict in G.adj.items()): raise nx.NetworkXError("G must be a complete graph.") if source is None: source = nx.utils.arbitrary_element(G) if G.number_of_nodes() == 2: neighbor = next(G.neighbors(source)) return [source, neighbor, source] nodeset = set(G) nodeset.remove(source) cycle = [source] next_node = source while nodeset: nbrdict = G[next_node] next_node = min(nodeset, key=lambda n: nbrdict[n].get(weight, 1)) cycle.append(next_node) nodeset.remove(next_node) cycle.append(cycle[0]) return cycle
[docs] @py_random_state(9) @nx._dispatchable(edge_attrs="weight") def simulated_annealing_tsp( G, init_cycle, weight="weight", source=None, temp=100, move="1-1", max_iterations=10, N_inner=100, alpha=0.01, seed=None, ): """Returns an approximate solution to the traveling salesman problem. This function uses simulated annealing to approximate the minimal cost cycle through the nodes. Starting from a suboptimal solution, simulated annealing perturbs that solution, occasionally accepting changes that make the solution worse to escape from a locally optimal solution. The chance of accepting such changes decreases over the iterations to encourage an optimal result. In summary, the function returns a cycle starting at `source` for which the total cost is minimized. It also returns the cost. The chance of accepting a proposed change is related to a parameter called the temperature (annealing has a physical analogue of steel hardening as it cools). As the temperature is reduced, the chance of moves that increase cost goes down. Parameters ---------- G : Graph `G` should be a complete weighted graph. The distance between all pairs of nodes should be included. init_cycle : list of all nodes or "greedy" The initial solution (a cycle through all nodes returning to the start). This argument has no default to make you think about it. If "greedy", use `greedy_tsp(G, weight)`. Other common starting cycles are `list(G) + [next(iter(G))]` or the final result of `simulated_annealing_tsp` when doing `threshold_accepting_tsp`. weight : string, optional (default="weight") Edge data key corresponding to the edge weight. If any edge does not have this attribute the weight is set to 1. source : node, optional (default: first node in list(G)) Starting node. If None, defaults to ``next(iter(G))`` temp : int, optional (default=100) The algorithm's temperature parameter. It represents the initial value of temperature move : "1-1" or "1-0" or function, optional (default="1-1") Indicator of what move to use when finding new trial solutions. Strings indicate two special built-in moves: - "1-1": 1-1 exchange which transposes the position of two elements of the current solution. The function called is :func:`swap_two_nodes`. For example if we apply 1-1 exchange in the solution ``A = [3, 2, 1, 4, 3]`` we can get the following by the transposition of 1 and 4 elements: ``A' = [3, 2, 4, 1, 3]`` - "1-0": 1-0 exchange which moves an node in the solution to a new position. The function called is :func:`move_one_node`. For example if we apply 1-0 exchange in the solution ``A = [3, 2, 1, 4, 3]`` we can transfer the fourth element to the second position: ``A' = [3, 4, 2, 1, 3]`` You may provide your own functions to enact a move from one solution to a neighbor solution. The function must take the solution as input along with a `seed` input to control random number generation (see the `seed` input here). Your function should maintain the solution as a cycle with equal first and last node and all others appearing once. Your function should return the new solution. max_iterations : int, optional (default=10) Declared done when this number of consecutive iterations of the outer loop occurs without any change in the best cost solution. N_inner : int, optional (default=100) The number of iterations of the inner loop. alpha : float between (0, 1), optional (default=0.01) Percentage of temperature decrease in each iteration of outer loop seed : integer, random_state, or None (default) Indicator of random number generation state. See :ref:`Randomness<randomness>`. Returns ------- cycle : list of nodes Returns the cycle (list of nodes) that a salesman can follow to minimize total weight of the trip. Raises ------ NetworkXError If `G` is not complete the algorithm raises an exception. Examples -------- >>> from networkx.algorithms import approximation as approx >>> G = nx.DiGraph() >>> G.add_weighted_edges_from( ... { ... ("A", "B", 3), ... ("A", "C", 17), ... ("A", "D", 14), ... ("B", "A", 3), ... ("B", "C", 12), ... ("B", "D", 16), ... ("C", "A", 13), ... ("C", "B", 12), ... ("C", "D", 4), ... ("D", "A", 14), ... ("D", "B", 15), ... ("D", "C", 2), ... } ... ) >>> cycle = approx.simulated_annealing_tsp(G, "greedy", source="D") >>> cost = sum(G[n][nbr]["weight"] for n, nbr in nx.utils.pairwise(cycle)) >>> cycle ['D', 'C', 'B', 'A', 'D'] >>> cost 31 >>> incycle = ["D", "B", "A", "C", "D"] >>> cycle = approx.simulated_annealing_tsp(G, incycle, source="D") >>> cost = sum(G[n][nbr]["weight"] for n, nbr in nx.utils.pairwise(cycle)) >>> cycle ['D', 'C', 'B', 'A', 'D'] >>> cost 31 Notes ----- Simulated Annealing is a metaheuristic local search algorithm. The main characteristic of this algorithm is that it accepts even solutions which lead to the increase of the cost in order to escape from low quality local optimal solutions. This algorithm needs an initial solution. If not provided, it is constructed by a simple greedy algorithm. At every iteration, the algorithm selects thoughtfully a neighbor solution. Consider $c(x)$ cost of current solution and $c(x')$ cost of a neighbor solution. If $c(x') - c(x) <= 0$ then the neighbor solution becomes the current solution for the next iteration. Otherwise, the algorithm accepts the neighbor solution with probability $p = exp - ([c(x') - c(x)] / temp)$. Otherwise the current solution is retained. `temp` is a parameter of the algorithm and represents temperature. Time complexity: For $N_i$ iterations of the inner loop and $N_o$ iterations of the outer loop, this algorithm has running time $O(N_i * N_o * |V|)$. For more information and how the algorithm is inspired see: http://en.wikipedia.org/wiki/Simulated_annealing """ if move == "1-1": move = swap_two_nodes elif move == "1-0": move = move_one_node if init_cycle == "greedy": # Construct an initial solution using a greedy algorithm. cycle = greedy_tsp(G, weight=weight, source=source) if G.number_of_nodes() == 2: return cycle else: cycle = list(init_cycle) if source is None: source = cycle[0] elif source != cycle[0]: raise nx.NetworkXError("source must be first node in init_cycle") if cycle[0] != cycle[-1]: raise nx.NetworkXError("init_cycle must be a cycle. (return to start)") if len(cycle) - 1 != len(G) or len(set(G.nbunch_iter(cycle))) != len(G): raise nx.NetworkXError("init_cycle should be a cycle over all nodes in G.") # Check that G is a complete graph N = len(G) - 1 # This check ignores selfloops which is what we want here. if any(len(nbrdict) - (n in nbrdict) != N for n, nbrdict in G.adj.items()): raise nx.NetworkXError("G must be a complete graph.") if G.number_of_nodes() == 2: neighbor = next(G.neighbors(source)) return [source, neighbor, source] # Find the cost of initial solution cost = sum(G[u][v].get(weight, 1) for u, v in pairwise(cycle)) count = 0 best_cycle = cycle.copy() best_cost = cost while count <= max_iterations and temp > 0: count += 1 for i in range(N_inner): adj_sol = move(cycle, seed) adj_cost = sum(G[u][v].get(weight, 1) for u, v in pairwise(adj_sol)) delta = adj_cost - cost if delta <= 0: # Set current solution the adjacent solution. cycle = adj_sol cost = adj_cost if cost < best_cost: count = 0 best_cycle = cycle.copy() best_cost = cost else: # Accept even a worse solution with probability p. p = math.exp(-delta / temp) if p >= seed.random(): cycle = adj_sol cost = adj_cost temp -= temp * alpha return best_cycle
[docs] @py_random_state(9) @nx._dispatchable(edge_attrs="weight") def threshold_accepting_tsp( G, init_cycle, weight="weight", source=None, threshold=1, move="1-1", max_iterations=10, N_inner=100, alpha=0.1, seed=None, ): """Returns an approximate solution to the traveling salesman problem. This function uses threshold accepting methods to approximate the minimal cost cycle through the nodes. Starting from a suboptimal solution, threshold accepting methods perturb that solution, accepting any changes that make the solution no worse than increasing by a threshold amount. Improvements in cost are accepted, but so are changes leading to small increases in cost. This allows the solution to leave suboptimal local minima in solution space. The threshold is decreased slowly as iterations proceed helping to ensure an optimum. In summary, the function returns a cycle starting at `source` for which the total cost is minimized. Parameters ---------- G : Graph `G` should be a complete weighted graph. The distance between all pairs of nodes should be included. init_cycle : list or "greedy" The initial solution (a cycle through all nodes returning to the start). This argument has no default to make you think about it. If "greedy", use `greedy_tsp(G, weight)`. Other common starting cycles are `list(G) + [next(iter(G))]` or the final result of `simulated_annealing_tsp` when doing `threshold_accepting_tsp`. weight : string, optional (default="weight") Edge data key corresponding to the edge weight. If any edge does not have this attribute the weight is set to 1. source : node, optional (default: first node in list(G)) Starting node. If None, defaults to ``next(iter(G))`` threshold : int, optional (default=1) The algorithm's threshold parameter. It represents the initial threshold's value move : "1-1" or "1-0" or function, optional (default="1-1") Indicator of what move to use when finding new trial solutions. Strings indicate two special built-in moves: - "1-1": 1-1 exchange which transposes the position of two elements of the current solution. The function called is :func:`swap_two_nodes`. For example if we apply 1-1 exchange in the solution ``A = [3, 2, 1, 4, 3]`` we can get the following by the transposition of 1 and 4 elements: ``A' = [3, 2, 4, 1, 3]`` - "1-0": 1-0 exchange which moves an node in the solution to a new position. The function called is :func:`move_one_node`. For example if we apply 1-0 exchange in the solution ``A = [3, 2, 1, 4, 3]`` we can transfer the fourth element to the second position: ``A' = [3, 4, 2, 1, 3]`` You may provide your own functions to enact a move from one solution to a neighbor solution. The function must take the solution as input along with a `seed` input to control random number generation (see the `seed` input here). Your function should maintain the solution as a cycle with equal first and last node and all others appearing once. Your function should return the new solution. max_iterations : int, optional (default=10) Declared done when this number of consecutive iterations of the outer loop occurs without any change in the best cost solution. N_inner : int, optional (default=100) The number of iterations of the inner loop. alpha : float between (0, 1), optional (default=0.1) Percentage of threshold decrease when there is at least one acceptance of a neighbor solution. If no inner loop moves are accepted the threshold remains unchanged. seed : integer, random_state, or None (default) Indicator of random number generation state. See :ref:`Randomness<randomness>`. Returns ------- cycle : list of nodes Returns the cycle (list of nodes) that a salesman can follow to minimize total weight of the trip. Raises ------ NetworkXError If `G` is not complete the algorithm raises an exception. Examples -------- >>> from networkx.algorithms import approximation as approx >>> G = nx.DiGraph() >>> G.add_weighted_edges_from( ... { ... ("A", "B", 3), ... ("A", "C", 17), ... ("A", "D", 14), ... ("B", "A", 3), ... ("B", "C", 12), ... ("B", "D", 16), ... ("C", "A", 13), ... ("C", "B", 12), ... ("C", "D", 4), ... ("D", "A", 14), ... ("D", "B", 15), ... ("D", "C", 2), ... } ... ) >>> cycle = approx.threshold_accepting_tsp(G, "greedy", source="D") >>> cost = sum(G[n][nbr]["weight"] for n, nbr in nx.utils.pairwise(cycle)) >>> cycle ['D', 'C', 'B', 'A', 'D'] >>> cost 31 >>> incycle = ["D", "B", "A", "C", "D"] >>> cycle = approx.threshold_accepting_tsp(G, incycle, source="D") >>> cost = sum(G[n][nbr]["weight"] for n, nbr in nx.utils.pairwise(cycle)) >>> cycle ['D', 'C', 'B', 'A', 'D'] >>> cost 31 Notes ----- Threshold Accepting is a metaheuristic local search algorithm. The main characteristic of this algorithm is that it accepts even solutions which lead to the increase of the cost in order to escape from low quality local optimal solutions. This algorithm needs an initial solution. This solution can be constructed by a simple greedy algorithm. At every iteration, it selects thoughtfully a neighbor solution. Consider $c(x)$ cost of current solution and $c(x')$ cost of neighbor solution. If $c(x') - c(x) <= threshold$ then the neighbor solution becomes the current solution for the next iteration, where the threshold is named threshold. In comparison to the Simulated Annealing algorithm, the Threshold Accepting algorithm does not accept very low quality solutions (due to the presence of the threshold value). In the case of Simulated Annealing, even a very low quality solution can be accepted with probability $p$. Time complexity: It has a running time $O(m * n * |V|)$ where $m$ and $n$ are the number of times the outer and inner loop run respectively. For more information and how algorithm is inspired see: https://doi.org/10.1016/0021-9991(90)90201-B See Also -------- simulated_annealing_tsp """ if move == "1-1": move = swap_two_nodes elif move == "1-0": move = move_one_node if init_cycle == "greedy": # Construct an initial solution using a greedy algorithm. cycle = greedy_tsp(G, weight=weight, source=source) if G.number_of_nodes() == 2: return cycle else: cycle = list(init_cycle) if source is None: source = cycle[0] elif source != cycle[0]: raise nx.NetworkXError("source must be first node in init_cycle") if cycle[0] != cycle[-1]: raise nx.NetworkXError("init_cycle must be a cycle. (return to start)") if len(cycle) - 1 != len(G) or len(set(G.nbunch_iter(cycle))) != len(G): raise nx.NetworkXError("init_cycle is not all and only nodes.") # Check that G is a complete graph N = len(G) - 1 # This check ignores selfloops which is what we want here. if any(len(nbrdict) - (n in nbrdict) != N for n, nbrdict in G.adj.items()): raise nx.NetworkXError("G must be a complete graph.") if G.number_of_nodes() == 2: neighbor = list(G.neighbors(source))[0] return [source, neighbor, source] # Find the cost of initial solution cost = sum(G[u][v].get(weight, 1) for u, v in pairwise(cycle)) count = 0 best_cycle = cycle.copy() best_cost = cost while count <= max_iterations: count += 1 accepted = False for i in range(N_inner): adj_sol = move(cycle, seed) adj_cost = sum(G[u][v].get(weight, 1) for u, v in pairwise(adj_sol)) delta = adj_cost - cost if delta <= threshold: accepted = True # Set current solution the adjacent solution. cycle = adj_sol cost = adj_cost if cost < best_cost: count = 0 best_cycle = cycle.copy() best_cost = cost if accepted: threshold -= threshold * alpha return best_cycle