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This documents an unmaintained version of NetworkX. Please upgrade to a maintained version and see the current NetworkX documentation.
Source code for networkx.generators.geometric
# -*- coding: utf-8 -*-
"""
Generators for geometric graphs.
"""
# Copyright (C) 2004-2015 by
# Aric Hagberg <hagberg@lanl.gov>
# Dan Schult <dschult@colgate.edu>
# Pieter Swart <swart@lanl.gov>
# All rights reserved.
# BSD license.
__author__ = "\n".join(['Aric Hagberg (hagberg@lanl.gov)',
'Dan Schult (dschult@colgate.edu)',
'Ben Edwards (BJEdwards@gmail.com)'])
__all__ = ['random_geometric_graph',
'waxman_graph',
'geographical_threshold_graph',
'navigable_small_world_graph']
from bisect import bisect_left
from functools import reduce
from itertools import product
import math, random, sys
import networkx as nx
#---------------------------------------------------------------------------
# Random Geometric Graphs
#---------------------------------------------------------------------------
[docs]def random_geometric_graph(n, radius, dim=2, pos=None):
"""Returns a random geometric graph in the unit cube.
The random geometric graph model places ``n`` nodes uniformly at random in
the unit cube. Two nodes are joined by an edge if the Euclidean distance
between the nodes is at most ``radius``.
Parameters
----------
n : int
Number of nodes
radius: float
Distance threshold value
dim : int, optional
Dimension of graph
pos : dict, optional
A dictionary keyed by node with node positions as values.
Returns
-------
Graph
Examples
--------
Create a random geometric graph on twenty nodes where nodes are joined by
an edge if their distance is at most 0.1::
>>> G = nx.random_geometric_graph(20, 0.1)
Notes
-----
This algorithm currently only supports Euclidean distance.
This uses an `O(n^2)` algorithm to build the graph. A faster algorithm
is possible using k-d trees.
The ``pos`` keyword argument can be used to specify node positions so you
can create an arbitrary distribution and domain for positions.
For example, to use a 2D Gaussian distribution of node positions with mean
(0, 0) and standard deviation 2::
>>> import random
>>> n = 20
>>> p = {i: (random.gauss(0, 2), random.gauss(0, 2)) for i in range(n)}
>>> G = nx.random_geometric_graph(n, 0.2, pos=p)
References
----------
.. [1] Penrose, Mathew, Random Geometric Graphs,
Oxford Studies in Probability, 5, 2003.
"""
G=nx.Graph()
G.name="Random Geometric Graph"
G.add_nodes_from(range(n))
if pos is None:
# random positions
for n in G:
G.node[n]['pos']=[random.random() for i in range(0,dim)]
else:
nx.set_node_attributes(G,'pos',pos)
# connect nodes within "radius" of each other
# n^2 algorithm, could use a k-d tree implementation
nodes = G.nodes(data=True)
while nodes:
u,du = nodes.pop()
pu = du['pos']
for v,dv in nodes:
pv = dv['pos']
d = sum(((a-b)**2 for a,b in zip(pu,pv)))
if d <= radius**2:
G.add_edge(u,v)
return G
[docs]def geographical_threshold_graph(n, theta, alpha=2, dim=2, pos=None,
weight=None):
r"""Returns a geographical threshold graph.
The geographical threshold graph model places ``n`` nodes uniformly at
random in a rectangular domain. Each node `u` is assigned a weight `w_u`.
Two nodes `u` and `v` are joined by an edge if
.. math::
w_u + w_v \ge \theta r^{\alpha}
where `r` is the Euclidean distance between `u` and `v`, and `\theta`,
`\alpha` are parameters.
Parameters
----------
n : int
Number of nodes
theta: float
Threshold value
alpha: float, optional
Exponent of distance function
dim : int, optional
Dimension of graph
pos : dict
Node positions as a dictionary of tuples keyed by node.
weight : dict
Node weights as a dictionary of numbers keyed by node.
Returns
-------
Graph
Examples
--------
>>> G = nx.geographical_threshold_graph(20, 50)
Notes
-----
If weights are not specified they are assigned to nodes by drawing randomly
from the exponential distribution with rate parameter `\lambda=1`. To
specify weights from a different distribution, use the ``weight`` keyword
argument::
>>> import random
>>> n = 20
>>> w = {i: random.expovariate(5.0) for i in range(n)}
>>> G = nx.geographical_threshold_graph(20, 50, weight=w)
If node positions are not specified they are randomly assigned from the
uniform distribution.
References
----------
.. [1] Masuda, N., Miwa, H., Konno, N.:
Geographical threshold graphs with small-world and scale-free
properties.
Physical Review E 71, 036108 (2005)
.. [2] Milan Bradonjić, Aric Hagberg and Allon G. Percus,
Giant component and connectivity in geographical threshold graphs,
in Algorithms and Models for the Web-Graph (WAW 2007),
Antony Bonato and Fan Chung (Eds), pp. 209--216, 2007
"""
G=nx.Graph()
# add n nodes
G.add_nodes_from([v for v in range(n)])
if weight is None:
# choose weights from exponential distribution
for n in G:
G.node[n]['weight'] = random.expovariate(1.0)
else:
nx.set_node_attributes(G,'weight',weight)
if pos is None:
# random positions
for n in G:
G.node[n]['pos']=[random.random() for i in range(0,dim)]
else:
nx.set_node_attributes(G,'pos',pos)
G.add_edges_from(geographical_threshold_edges(G, theta, alpha))
return G
def geographical_threshold_edges(G, theta, alpha=2):
"""Generates edges for a geographical threshold graph given a graph with
positions and weights assigned as node attributes ``'pos'`` and
``'weight'``.
"""
nodes = G.nodes(data=True)
while nodes:
u,du = nodes.pop()
wu = du['weight']
pu = du['pos']
for v,dv in nodes:
wv = dv['weight']
pv = dv['pos']
r = math.sqrt(sum(((a-b)**2 for a,b in zip(pu,pv))))
if wu+wv >= theta*r**alpha:
yield(u,v)
[docs]def waxman_graph(n, alpha=0.4, beta=0.1, L=None, domain=(0, 0, 1, 1)):
r"""Return a Waxman random graph.
The Waxman random graph model places ``n`` nodes uniformly at random in a
rectangular domain. Each pair of nodes at Euclidean distance `d` is joined
by an edge with probability
.. math::
p = \alpha \exp(-d / \beta L).
This function implements both Waxman models, using the ``L`` keyword
argument.
* Waxman-1: if ``L`` is not specified, it is set to be the maximum distance
between any pair of nodes.
* Waxman-2: if ``L`` is specified, the distance between a pair of nodes is
chosen uniformly at random from the interval `[0, L]`.
Parameters
----------
n : int
Number of nodes
alpha: float
Model parameter
beta: float
Model parameter
L : float, optional
Maximum distance between nodes. If not specified, the actual distance
is calculated.
domain : four-tuple of numbers, optional
Domain size, given as a tuple of the form `(x_min, y_min, x_max,
y_max)`.
Returns
-------
G: Graph
References
----------
.. [1] B. M. Waxman, Routing of multipoint connections.
IEEE J. Select. Areas Commun. 6(9),(1988) 1617-1622.
"""
# build graph of n nodes with random positions in the unit square
G = nx.Graph()
G.add_nodes_from(range(n))
(xmin,ymin,xmax,ymax)=domain
for n in G:
G.node[n]['pos']=(xmin + ((xmax-xmin)*random.random()),
ymin + ((ymax-ymin)*random.random()))
if L is None:
# find maximum distance L between two nodes
l = 0
pos = list(nx.get_node_attributes(G,'pos').values())
while pos:
x1,y1 = pos.pop()
for x2,y2 in pos:
r2 = (x1-x2)**2 + (y1-y2)**2
if r2 > l:
l = r2
l=math.sqrt(l)
else:
# user specified maximum distance
l = L
nodes=G.nodes()
if L is None:
# Waxman-1 model
# try all pairs, connect randomly based on euclidean distance
while nodes:
u = nodes.pop()
x1,y1 = G.node[u]['pos']
for v in nodes:
x2,y2 = G.node[v]['pos']
r = math.sqrt((x1-x2)**2 + (y1-y2)**2)
if random.random() < alpha*math.exp(-r/(beta*l)):
G.add_edge(u,v)
else:
# Waxman-2 model
# try all pairs, connect randomly based on randomly chosen l
while nodes:
u = nodes.pop()
for v in nodes:
r = random.random()*l
if random.random() < alpha*math.exp(-r/(beta*l)):
G.add_edge(u,v)
return G