Source code for networkx.algorithms.approximation.traveling_salesman

"""
=================================
Travelling Salesman Problem (TSP)
=================================

Implementation of approximate algorithms
for solving and approximating the TSP problem.

Categories of algorithms which are implemented:

- Christofides (provides a 3/2-approximation of TSP)
- Greedy
- Simulated Annealing (SA)
- Threshold Accepting (TA)

The Travelling Salesman Problem tries to find, given the weight
(distance) between all points where a salesman has to visit, the
route so that:

- The total distance (cost) which the salesman travels is minimized.
- The salesman returns to the starting point.
- Note that for a complete graph, the salesman visits each point once.

The function `travelling_salesman_problem` allows for incomplete
graphs by finding all-pairs shortest paths, effectively converting
the problem to a complete graph problem. It calls one of the
approximate methods on that problem and then converts the result
back to the original graph using the previously found shortest paths.

TSP is an NP-hard problem in combinatorial optimization,
important in operations research and theoretical computer science.

http://en.wikipedia.org/wiki/Travelling_salesman_problem
"""
import math
import networkx as nx
from networkx.utils import py_random_state, not_implemented_for, pairwise

__all__ = [
    "traveling_salesman_problem",
    "christofides",
    "greedy_tsp",
    "simulated_annealing_tsp",
    "threshold_accepting_tsp",
]


def swap_two_nodes(soln, seed):
    """Swap two nodes in `soln` to give a neighbor solution.

    Parameters
    ----------
    soln : list of nodes
        Current cycle of nodes

    seed : integer, random_state, or None (default)
        Indicator of random number generation state.
        See :ref:`Randomness<randomness>`.

    Returns
    -------
    list
        The solution after move is applied. (A neighbor solution.)

    Notes
    -----
        This function assumes that the incoming list `soln` is a cycle
        (that the first and last element are the same) and also that
        we don't want any move to change the first node in the list
        (and thus not the last node either).

        The input list is changed as well as returned. Make a copy if needed.

    See Also
    --------
        move_one_node
    """
    a, b = seed.sample(range(1, len(soln) - 1), k=2)
    soln[a], soln[b] = soln[b], soln[a]
    return soln


def move_one_node(soln, seed):
    """Move one node to another position to give a neighbor solution.

    The node to move and the position to move to are chosen randomly.
    The first and last nodes are left untouched as soln must be a cycle
    starting at that node.

    Parameters
    ----------
    soln : list of nodes
        Current cycle of nodes

    seed : integer, random_state, or None (default)
        Indicator of random number generation state.
        See :ref:`Randomness<randomness>`.

    Returns
    -------
    list
        The solution after move is applied. (A neighbor solution.)

    Notes
    -----
        This function assumes that the incoming list `soln` is a cycle
        (that the first and last element are the same) and also that
        we don't want any move to change the first node in the list
        (and thus not the last node either).

        The input list is changed as well as returned. Make a copy if needed.

    See Also
    --------
        swap_two_nodes
    """
    a, b = seed.sample(range(1, len(soln) - 1), k=2)
    soln.insert(b, soln.pop(a))
    return soln


[docs]@not_implemented_for("directed") def christofides(G, weight="weight", tree=None): """Approximate a solution of the traveling salesman problem Compute a 3/2-approximation of the traveling salesman problem in a complete undirected graph using Christofides [1]_ algorithm. Parameters ---------- G : Graph `G` should be a complete weighted undirected graph. The distance between all pairs of nodes should be included. weight : string, optional (default="weight") Edge data key corresponding to the edge weight. If any edge does not have this attribute the weight is set to 1. tree : NetworkX graph or None (default: None) A minimum spanning tree of G. Or, if None, the minimum spanning tree is computed using :func:`networkx.minimum_spanning_tree` Returns ------- list List of nodes in `G` along a cycle with a 3/2-approximation of the minimal Hamiltonian cycle. References ---------- .. [1] Christofides, Nicos. "Worst-case analysis of a new heuristic for the travelling salesman problem." No. RR-388. Carnegie-Mellon Univ Pittsburgh Pa Management Sciences Research Group, 1976. """ # Remove selfloops if necessary loop_nodes = nx.nodes_with_selfloops(G) try: node = next(loop_nodes) except StopIteration: pass else: G = G.copy() G.remove_edge(node, node) G.remove_edges_from((n, n) for n in loop_nodes) # Check that G is a complete graph N = len(G) - 1 # This check ignores selfloops which is what we want here. if any(len(nbrdict) != N for n, nbrdict in G.adj.items()): raise nx.NetworkXError("G must be a complete graph.") if tree is None: tree = nx.minimum_spanning_tree(G, weight=weight) L = G.copy() L.remove_nodes_from([v for v, degree in tree.degree if not (degree % 2)]) MG = nx.MultiGraph() MG.add_edges_from(tree.edges) edges = nx.min_weight_matching(L, maxcardinality=True, weight=weight) MG.add_edges_from(edges) return _shortcutting(nx.eulerian_circuit(MG))
def _shortcutting(circuit): """Remove duplicate nodes in the path""" nodes = [] for u, v in circuit: if v in nodes: continue if not nodes: nodes.append(u) nodes.append(v) nodes.append(nodes[0]) return nodes
[docs]def traveling_salesman_problem(G, weight="weight", nodes=None, cycle=True, method=None): """Find the shortest path in `G` connecting specified nodes This function allows approximate solution to the traveling salesman problem on networks that are not complete graphs and/or where the salesman does not need to visit all nodes. This function proceeds in two steps. First, it creates a complete graph using the all-pairs shortest_paths between nodes in `nodes`. Edge weights in the new graph are the lengths of the paths between each pair of nodes in the original graph. Second, an algorithm (default: `christofides`) is used to approximate the minimal Hamiltonian cycle on this new graph. The available algorithms are: - christofides - greedy_tsp - simulated_annealing_tsp - threshold_accepting_tsp Once the Hamiltonian Cycle is found, this function post-processes to accommodate the structure of the original graph. If `cycle` is ``False``, the biggest weight edge is removed to make a Hamiltonian path. Then each edge on the new complete graph used for that analysis is replaced by the shortest_path between those nodes on the original graph. Parameters ---------- G : NetworkX graph Undirected possibly weighted graph nodes : collection of nodes (default=G.nodes) collection (list, set, etc.) of nodes to visit weight : string, optional (default="weight") Edge data key corresponding to the edge weight. If any edge does not have this attribute the weight is set to 1. cycle : bool (default: True) Indicates whether a cycle should be returned, or a path. Note: the cycle is the approximate minimal cycle. The path simply removes the biggest edge in that cycle. method : function (default: None) A function that returns a cycle on all nodes and approximates the solution to the traveling salesman problem on a complete graph. The returned cycle is then used to find a corresponding solution on `G`. `method` should be callable; take inputs `G`, and `weight`; and return a list of nodes along the cycle. Provided options include :func:`christofides`, :func:`greedy_tsp`, :func:`simulated_annealing_tsp` and :func:`threshold_accepting_tsp`. If `method is None`: use :func:`christofides` for undirected `G` and :func:`threshold_accepting_tsp` for directed `G`. To specify parameters for these provided functions, construct lambda functions that state the specific value. `method` must have 2 inputs. (See examples). Returns ------- list List of nodes in `G` along a path with a 3/2-approximation of the minimal path through `nodes`. Examples -------- >>> tsp = nx.approximation.traveling_salesman_problem >>> G = nx.cycle_graph(9) >>> G[4][5]["weight"] = 5 # all other weights are 1 >>> tsp(G, nodes=[3, 6]) [3, 2, 1, 0, 8, 7, 6, 7, 8, 0, 1, 2, 3] >>> path = tsp(G, cycle=False) >>> path in ([4, 3, 2, 1, 0, 8, 7, 6, 5], [5, 6, 7, 8, 0, 1, 2, 3, 4]) True Build (curry) your own function to provide parameter values to the methods. >>> SA_tsp = nx.approximation.simulated_annealing_tsp >>> method = lambda G, wt: SA_tsp(G, "greedy", weight=wt, temp=500) >>> path = tsp(G, cycle=False, method=method) >>> path in ([4, 3, 2, 1, 0, 8, 7, 6, 5], [5, 6, 7, 8, 0, 1, 2, 3, 4]) True """ if method is None: if G.is_directed(): def threshold_tsp(G, weight): return threshold_accepting_tsp(G, "greedy", weight) method = threshold_tsp else: method = christofides if nodes is None: nodes = list(G.nodes) dist = {} path = {} for n, (d, p) in nx.all_pairs_dijkstra(G, weight=weight): dist[n] = d path[n] = p GG = nx.Graph() for u in nodes: for v in nodes: if u == v: continue GG.add_edge(u, v, weight=dist[u][v]) best_GG = method(GG, weight) if not cycle: # find and remove the biggest edge biggest_edge = None length_biggest = float("-inf") (u, v) = max(pairwise(best_GG), key=lambda x: dist[x[0]][x[1]]) pos = best_GG.index(u) + 1 while best_GG[pos] != v: pos = best_GG[pos:].index(u) + 1 best_GG = best_GG[pos:-1] + best_GG[:pos] best_path = [] for u, v in pairwise(best_GG): best_path.extend(path[u][v][:-1]) best_path.append(v) return best_path
[docs]def greedy_tsp(G, weight="weight", source=None): """Return a low cost cycle starting at `source` and its cost. This approximates a solution to the traveling salesman problem. It finds a cycle of all the nodes that a salesman can visit in order to visit many nodes while minimizing total distance. It uses a simple greedy algorithm. In essence, this function returns a large cycle given a source point for which the total cost of the cycle is minimized. Parameters ---------- G : Graph The Graph should be a complete weighted undirected graph. The distance between all pairs of nodes should be included. weight : string, optional (default="weight") Edge data key corresponding to the edge weight. If any edge does not have this attribute the weight is set to 1. source : node, optional (default: first node in list(G)) Starting node. If None, defaults to ``next(iter(G))`` Returns ------- cycle : list of nodes Returns the cycle (list of nodes) that a salesman can follow to minimize total weight of the trip. Raises ------ NetworkXError If `G` is not complete, the algorithm raises an exception. Examples -------- >>> from networkx.algorithms import approximation as approx >>> G = nx.DiGraph() >>> G.add_weighted_edges_from({ ... ("A", "B", 3), ("A", "C", 17), ("A", "D", 14), ("B", "A", 3), ... ("B", "C", 12), ("B", "D", 16), ("C", "A", 13),("C", "B", 12), ... ("C", "D", 4), ("D", "A", 14), ("D", "B", 15), ("D", "C", 2) ... }) >>> cycle = approx.greedy_tsp(G, source="D") >>> cost = sum(G[n][nbr]["weight"] for n, nbr in nx.utils.pairwise(cycle)) >>> cycle ['D', 'C', 'B', 'A', 'D'] >>> cost 31 Notes ----- This implementation of a greedy algorithm is based on the following: - The algorithm adds a node to the solution at every iteration. - The algorithm selects a node not already in the cycle whose connection to the previous node adds the least cost to the cycle. A greedy algorithm does not always give the best solution. However, it can construct a first feasible solution which can be passed as a parameter to an iterative improvement algorithm such as Simulated Annealing, or Threshold Accepting. Time complexity: It has a running time $O(|V|^2)$ """ # Check that G is a complete graph N = len(G) - 1 # This check ignores selfloops which is what we want here. if any(len(nbrdict) - (n in nbrdict) != N for n, nbrdict in G.adj.items()): raise nx.NetworkXError("G must be a complete graph.") if source is None: source = nx.utils.arbitrary_element(G) if G.number_of_nodes() == 2: neighbor = next(G.neighbors(source)) return [source, neighbor, source] nodeset = set(G) nodeset.remove(source) cycle = [source] next_node = source while nodeset: nbrdict = G[next_node] next_node = min(nodeset, key=lambda n: nbrdict[n].get(weight, 1)) cycle.append(next_node) nodeset.remove(next_node) cycle.append(cycle[0]) return cycle
[docs]@py_random_state(9) def simulated_annealing_tsp( G, init_cycle, weight="weight", source=None, temp=100, move="1-1", max_iterations=10, N_inner=100, alpha=0.01, seed=None, ): """Returns an approximate solution to the traveling salesman problem. This function uses simulated annealing to approximate the minimal cost cycle through the nodes. Starting from a suboptimal solution, simulated annealing perturbs that solution, occasionally accepting changes that make the solution worse to escape from a locally optimal solution. The chance of accepting such changes decreases over the iterations to encourage an optimal result. In summary, the function returns a cycle starting at `source` for which the total cost is minimized. It also returns the cost. The chance of accepting a proposed change is related to a parameter called the temperature (annealing has a physical analogue of steel hardening as it cools). As the temperature is reduced, the chance of moves that increase cost goes down. Parameters ---------- G : Graph `G` should be a complete weighted undirected graph. The distance between all pairs of nodes should be included. init_cycle : list of all nodes or "greedy" The initial solution (a cycle through all nodes returning to the start). This argument has no default to make you think about it. If "greedy", use `greedy_tsp(G, weight)`. Other common starting cycles are `list(G) + [next(iter(G))]` or the final result of `simulated_annealing_tsp` when doing `threshold_accepting_tsp`. weight : string, optional (default="weight") Edge data key corresponding to the edge weight. If any edge does not have this attribute the weight is set to 1. source : node, optional (default: first node in list(G)) Starting node. If None, defaults to ``next(iter(G))`` temp : int, optional (default=100) The algorithm's temperature parameter. It represents the initial value of temperature move : "1-1" or "1-0" or function, optional (default="1-1") Indicator of what move to use when finding new trial solutions. Strings indicate two special built-in moves: - "1-1": 1-1 exchange which transposes the position of two elements of the current solution. The function called is :func:`swap_two_nodes`. For example if we apply 1-1 exchange in the solution ``A = [3, 2, 1, 4, 3]`` we can get the following by the transposition of 1 and 4 elements: ``A' = [3, 2, 4, 1, 3]`` - "1-0": 1-0 exchange which moves an node in the solution to a new position. The function called is :func:`move_one_node`. For example if we apply 1-0 exchange in the solution ``A = [3, 2, 1, 4, 3]`` we can transfer the fourth element to the second position: ``A' = [3, 4, 2, 1, 3]`` You may provide your own functions to enact a move from one solution to a neighbor solution. The function must take the solution as input along with a `seed` input to control random number generation (see the `seed` input here). Your function should maintain the solution as a cycle with equal first and last node and all others appearing once. Your function should return the new solution. max_iterations : int, optional (default=10) Declared done when this number of consecutive iterations of the outer loop occurs without any change in the best cost solution. N_inner : int, optional (default=100) The number of iterations of the inner loop. alpha : float between (0, 1), optional (default=0.01) Percentage of temperature decrease in each iteration of outer loop seed : integer, random_state, or None (default) Indicator of random number generation state. See :ref:`Randomness<randomness>`. Returns ------- cycle : list of nodes Returns the cycle (list of nodes) that a salesman can follow to minimize total weight of the trip. Raises ------ NetworkXError If `G` is not complete the algorithm raises an exception. Examples -------- >>> from networkx.algorithms import approximation as approx >>> G = nx.DiGraph() >>> G.add_weighted_edges_from({ ... ("A", "B", 3), ("A", "C", 17), ("A", "D", 14), ("B", "A", 3), ... ("B", "C", 12), ("B", "D", 16), ("C", "A", 13),("C", "B", 12), ... ("C", "D", 4), ("D", "A", 14), ("D", "B", 15), ("D", "C", 2) ... }) >>> cycle = approx.simulated_annealing_tsp(G, "greedy", source="D") >>> cost = sum(G[n][nbr]["weight"] for n, nbr in nx.utils.pairwise(cycle)) >>> cycle ['D', 'C', 'B', 'A', 'D'] >>> cost 31 >>> incycle = ["D", "B", "A", "C", "D"] >>> cycle = approx.simulated_annealing_tsp(G, incycle, source="D") >>> cost = sum(G[n][nbr]["weight"] for n, nbr in nx.utils.pairwise(cycle)) >>> cycle ['D', 'C', 'B', 'A', 'D'] >>> cost 31 Notes ----- Simulated Annealing is a metaheuristic local search algorithm. The main characteristic of this algorithm is that it accepts even solutions which lead to the increase of the cost in order to escape from low quality local optimal solutions. This algorithm needs an initial solution. If not provided, it is constructed by a simple greedy algorithm. At every iteration, the algorithm selects thoughtfully a neighbor solution. Consider $c(x)$ cost of current solution and $c(x')$ cost of a neighbor solution. If $c(x') - c(x) <= 0$ then the neighbor solution becomes the current solution for the next iteration. Otherwise, the algorithm accepts the neighbor solution with probability $p = exp - ([c(x') - c(x)] / temp)$. Otherwise the current solution is retained. `temp` is a parameter of the algorithm and represents temperature. Time complexity: For $N_i$ iterations of the inner loop and $N_o$ iterations of the outer loop, this algorithm has running time $O(N_i * N_o * |V|)$. For more information and how the algorithm is inspired see: http://en.wikipedia.org/wiki/Simulated_annealing """ if move == "1-1": move = swap_two_nodes elif move == "1-0": move = move_one_node if init_cycle == "greedy": # Construct an initial solution using a greedy algorithm. cycle = greedy_tsp(G, weight=weight, source=source) if G.number_of_nodes() == 2: return cycle else: cycle = list(init_cycle) if source is None: source = cycle[0] elif source != cycle[0]: raise nx.NetworkXError("source must be first node in init_cycle") if cycle[0] != cycle[-1]: raise nx.NetworkXError("init_cycle must be a cycle. (return to start)") if len(cycle) - 1 != len(G) or len(set(G.nbunch_iter(cycle))) != len(G): raise nx.NetworkXError("init_cycle should be a cycle over all nodes in G.") # Check that G is a complete graph N = len(G) - 1 # This check ignores selfloops which is what we want here. if any(len(nbrdict) - (n in nbrdict) != N for n, nbrdict in G.adj.items()): raise nx.NetworkXError("G must be a complete graph.") if G.number_of_nodes() == 2: neighbor = next(G.neighbors(source)) return [source, neighbor, source] # Find the cost of initial solution cost = sum(G[u][v].get(weight, 1) for u, v in pairwise(cycle)) count = 0 best_cycle = cycle.copy() best_cost = cost while count <= max_iterations and temp > 0: count += 1 for i in range(N_inner): adj_sol = move(cycle, seed) adj_cost = sum(G[u][v].get(weight, 1) for u, v in pairwise(adj_sol)) delta = adj_cost - cost if delta <= 0: # Set current solution the adjacent solution. cycle = adj_sol cost = adj_cost if cost < best_cost: count = 0 best_cycle = cycle.copy() best_cost = cost else: # Accept even a worse solution with probability p. p = math.exp(-delta / temp) if p >= seed.random(): cycle = adj_sol cost = adj_cost temp -= temp * alpha return best_cycle
[docs]@py_random_state(9) def threshold_accepting_tsp( G, init_cycle, weight="weight", source=None, threshold=1, move="1-1", max_iterations=10, N_inner=100, alpha=0.1, seed=None, ): """Returns an approximate solution to the traveling salesman problem. This function uses threshold accepting methods to approximate the minimal cost cycle through the nodes. Starting from a suboptimal solution, threshold accepting methods perturb that solution, accepting any changes that make the solution no worse than increasing by a threshold amount. Improvements in cost are accepted, but so are changes leading to small increases in cost. This allows the solution to leave suboptimal local minima in solution space. The threshold is decreased slowly as iterations proceed helping to ensure an optimum. In summary, the function returns a cycle starting at `source` for which the total cost is minimized. Parameters ---------- G : Graph `G` should be a complete weighted undirected graph. The distance between all pairs of nodes should be included. init_cycle : list or "greedy" The initial solution (a cycle through all nodes returning to the start). This argument has no default to make you think about it. If "greedy", use `greedy_tsp(G, weight)`. Other common starting cycles are `list(G) + [next(iter(G))]` or the final result of `simulated_annealing_tsp` when doing `threshold_accepting_tsp`. weight : string, optional (default="weight") Edge data key corresponding to the edge weight. If any edge does not have this attribute the weight is set to 1. source : node, optional (default: first node in list(G)) Starting node. If None, defaults to ``next(iter(G))`` threshold : int, optional (default=1) The algorithm's threshold parameter. It represents the initial threshold's value move : "1-1" or "1-0" or function, optional (default="1-1") Indicator of what move to use when finding new trial solutions. Strings indicate two special built-in moves: - "1-1": 1-1 exchange which transposes the position of two elements of the current solution. The function called is :func:`swap_two_nodes`. For example if we apply 1-1 exchange in the solution ``A = [3, 2, 1, 4, 3]`` we can get the following by the transposition of 1 and 4 elements: ``A' = [3, 2, 4, 1, 3]`` - "1-0": 1-0 exchange which moves an node in the solution to a new position. The function called is :func:`move_one_node`. For example if we apply 1-0 exchange in the solution ``A = [3, 2, 1, 4, 3]`` we can transfer the fourth element to the second position: ``A' = [3, 4, 2, 1, 3]`` You may provide your own functions to enact a move from one solution to a neighbor solution. The function must take the solution as input along with a `seed` input to control random number generation (see the `seed` input here). Your function should maintain the solution as a cycle with equal first and last node and all others appearing once. Your function should return the new solution. max_iterations : int, optional (default=10) Declared done when this number of consecutive iterations of the outer loop occurs without any change in the best cost solution. N_inner : int, optional (default=100) The number of iterations of the inner loop. alpha : float between (0, 1), optional (default=0.1) Percentage of threshold decrease when there is at least one acceptance of a neighbor solution. If no inner loop moves are accepted the threshold remains unchanged. seed : integer, random_state, or None (default) Indicator of random number generation state. See :ref:`Randomness<randomness>`. Returns ------- cycle : list of nodes Returns the cycle (list of nodes) that a salesman can follow to minimize total weight of the trip. Raises ------ NetworkXError If `G` is not complete the algorithm raises an exception. Examples -------- >>> from networkx.algorithms import approximation as approx >>> G = nx.DiGraph() >>> G.add_weighted_edges_from({ ... ("A", "B", 3), ("A", "C", 17), ("A", "D", 14), ("B", "A", 3), ... ("B", "C", 12), ("B", "D", 16), ("C", "A", 13),("C", "B", 12), ... ("C", "D", 4), ("D", "A", 14), ("D", "B", 15), ("D", "C", 2) ... }) >>> cycle = approx.threshold_accepting_tsp(G, "greedy", source="D") >>> cost = sum(G[n][nbr]["weight"] for n, nbr in nx.utils.pairwise(cycle)) >>> cycle ['D', 'C', 'B', 'A', 'D'] >>> cost 31 >>> incycle = ["D", "B", "A", "C", "D"] >>> cycle = approx.threshold_accepting_tsp(G, incycle, source="D") >>> cost = sum(G[n][nbr]["weight"] for n, nbr in nx.utils.pairwise(cycle)) >>> cycle ['D', 'C', 'B', 'A', 'D'] >>> cost 31 Notes ----- Threshold Accepting is a metaheuristic local search algorithm. The main characteristic of this algorithm is that it accepts even solutions which lead to the increase of the cost in order to escape from low quality local optimal solutions. This algorithm needs an initial solution. This solution can be constructed by a simple greedy algorithm. At every iteration, it selects thoughtfully a neighbor solution. Consider $c(x)$ cost of current solution and $c(x')$ cost of neighbor solution. If $c(x') - c(x) <= threshold$ then the neighbor solution becomes the current solution for the next iteration, where the threshold is named threshold. In comparison to the Simulated Annealing algorithm, the Threshold Accepting algorithm does not accept very low quality solutions (due to the presence of the threshold value). In the case of Simulated Annealing, even a very low quality solution can be accepted with probability $p$. Time complexity: It has a running time $O(m * n * |V|)$ where $m$ and $n$ are the number of times the outer and inner loop run respectively. For more information and how algorithm is inspired see: https://doi.org/10.1016/0021-9991(90)90201-B See Also -------- simulated_annealing_tsp """ if move == "1-1": move = swap_two_nodes elif move == "1-0": move = move_one_node if init_cycle == "greedy": # Construct an initial solution using a greedy algorithm. cycle = greedy_tsp(G, weight=weight, source=source) if G.number_of_nodes() == 2: return cycle else: cycle = list(init_cycle) if source is None: source = cycle[0] elif source != cycle[0]: raise nx.NetworkXError("source must be first node in init_cycle") if cycle[0] != cycle[-1]: raise nx.NetworkXError("init_cycle must be a cycle. (return to start)") if len(cycle) - 1 != len(G) or len(set(G.nbunch_iter(cycle))) != len(G): raise nx.NetworkXError("init_cycle is not all and only nodes.") # Check that G is a complete graph N = len(G) - 1 # This check ignores selfloops which is what we want here. if any(len(nbrdict) - (n in nbrdict) != N for n, nbrdict in G.adj.items()): raise nx.NetworkXError("G must be a complete graph.") if G.number_of_nodes() == 2: neighbor = list(G.neighbors(source))[0] return [source, neighbor, source] # Find the cost of initial solution cost = sum(G[u][v].get(weight, 1) for u, v in pairwise(cycle)) count = 0 best_cycle = cycle.copy() best_cost = cost while count <= max_iterations: count += 1 accepted = False for i in range(N_inner): adj_sol = move(cycle, seed) adj_cost = sum(G[u][v].get(weight, 1) for u, v in pairwise(adj_sol)) delta = adj_cost - cost if delta <= threshold: accepted = True # Set current solution the adjacent solution. cycle = adj_sol cost = adj_cost if cost < best_cost: count = 0 best_cycle = cycle.copy() best_cost = cost if accepted: threshold -= threshold * alpha return best_cycle